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Psychological Index

The psychological index is a reference on how much stress a character can take before breaking down. It is only based on the will of the character and it does not get better with time. Examples for what can make people break down is such things that are stressing or otherwise hard, especially in combat, for example being fired upon, seeing ones comrades get wounded or killed, getting shot, laying under a artillery barrage etc.

The character start recover this value as soon as he is away all that, and can relax, for example at home or at a base camp, resting, sleeping a full nights sleep etc. Below is a table that is giving some examples how it can get modified.



Psychological index Losses
Being fired upon -1D3
Fired upon with suppressive fire -1D6
Grenade exploding close -1D6
Laying under an artillery barrage -2D6
Being wounded -1D6 to 3D6
Being outnumbered or surrounded -2D6
Attacked by gas or similar -3D6
Being taken prisoner -1D6
   
Seeing a comrade get shot -2D6
Seeing a comrade get killed -3D6
Seeing a comrade taken prisoner -2D6

Every time a character looses more then 20% of his PI he looses some permanently too. Before he starts regaining anything he should lower his total PI with 10% of the amount lost.
  Example: If a character has a value of 50 in Pi and he looses a total of 20 points (40% of his total). Before he will start regaining anything he will lower his Total PI (50) with 10% of 20 (2pts) and his new total is 48.


Psychological Index Recovery
Each full nights sleep 2
Each uneventful day at home or camp 2
Being taken care of in hospital od 5
Doing good deeds, ie helping someone 1D6-2D6

© 2003 by Jonas Cedher, VampyreWeb.com
Disclaimer: These pages are dedicated to a role-playing game, so all information or prices here is for a game only, not real life.