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Cybernetic Implants

Based on Cyberpunk RPG
Revised by Drac for Delta System


Implant Cost HC Notes
Interface Plugs 2.500 2D6 This is plugs for interfacing with different pieces of equipment and connecting to cyberspace.
Processor Installation 1.200 1D+3 This implant is needed for installing memory chips and skill enhancers.
Reflex Booster 8.900 2D+3 Enhances the reflexes (reaction) of the character and gives him a bonus of +3
Sensor Booster 6.500 2D6 Enhances all senses three times, gives +5 to Perception/Recon rolls. The character becomes very sensitive to all sounds and lights, and if a shot is fired close he will become stunned for 2D6 turns.

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Implant Cost HC Notes!
Basic Eye 7.000 1D6 Basic cybernetic eye with normal vision.
Times Square Marquee 2.000 2 Gives information at a marquee display at the top of the visionfield. if combined with weaponsystems it also gives target information.
Camera 1.000 1 A camera for recording what the character sees. has it's memory bank places elsewere. good for 2 hours of recording.
Thermograph 1.800 1D2 Sees various heat patterns
IR/LI 800 1 Gives Infrared or lightintensifying vision (Nightsight)
Anti-Dazzle 500 1 Protects user from flashes
Enhanced Sight 2.000 1D3 Gives user a better then normal sight (+2 Per)
Magnifier 800 1D3
       
Basic Nose 4.000 1D3 Normal Smell
Chemical Sniffer 3.000 1D2 Can smell diffrent chemicals, like gas, bombs etc.
       
Fangs 1.200 1D6 Vampiric or predatory fangs, consealable (retractable) for x3 cost.
       
Basic Ear 1.900 1D3 Basic Hearing
Radio Splice 600 1D2 Communications unit, range as walkietalkie.
Infra Hearing 800 1 Hear infra (high) sounds.
Ultra Hearing 800 1 Hear Ultra (low) sounds.
Enhanced Hearing 2.000 1D3 Gives user a better then normal hearing (+2 Per)
Bunny Ear 3.500 1D6 A longer ear equipped with radio splice, spy cam and 3 more spaces.
       
Full Head replacement 12.000 3D6 A cybernetic head, with basic hearing, smell and vision.
       
Armouring 600 1D3 Kevlar and ccomposite plating on the head (AV15)

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Implant Cost HC Notes
Arm Basic + Hand Basic 8.000 1D6
Hand Basic 6.000 1D3
Claws 2.400 1D3 2cm long sharp claws for attacking and climbing, usually illegal.
Retractable for x3 cost
Blades 2.600 1D3 20-30 cm long blades (usually 2 or 3), require basic arm.
Internal firearm x10 (w) 1D3 F.ex. Shotgun, small caliber pistol or smg.
Armoring 750 1D3 AV 15 Kevlar and composite plating.

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Implant Cost HC Notes
Basic Leg + Foot 7.000 1D6+1
Basic Foot 5.000 1D3
Jump/Break Jets 2.500 1D6 Require both legs, fuel for 15 Jumps, breaks
Armoring 800 1D3 AV 15 kevlar and composite plating

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Implant Cost HC Notes
Body Replacement 15.000 2D6 Torso and major organ replacement.
Gas Lungs 5.000 1D3 Makes user immune to hazardous gases that is inhaled.
Secondary system 15.000 1D3 This gives the wearer heart, lung etc, so he can survive otherwise mortal wounds.
H-Class Full Conversion 100.000 12D6 Same model as Brieros.

© 2003 by Jonas Cedher, VampyreWeb.com
Disclaimer: These pages are dedicated to a role-playing game, so all information or prices here is for a game only, not real life.