Based on Cyberpunk RPG
Revised by Drac for Delta System
| Implant |
Cost |
HC |
Notes |
| Interface Plugs |
2.500 |
2D6 |
This is plugs for interfacing with different pieces of equipment
and connecting to cyberspace. |
| Processor Installation |
1.200 |
1D+3 |
This implant is needed for installing memory chips and skill
enhancers. |
| Reflex Booster |
8.900 |
2D+3 |
Enhances the reflexes (reaction) of the character and gives him a
bonus of +3 |
| Sensor Booster |
6.500 |
2D6 |
Enhances all senses three times, gives +5 to Perception/Recon
rolls. The character becomes very sensitive to all sounds and
lights, and if a shot is fired close he will become stunned for 2D6
turns. |
Top
| Implant |
Cost |
HC |
Notes! |
| Basic Eye |
7.000 |
1D6 |
Basic cybernetic eye with normal vision. |
| Times Square Marquee |
2.000 |
2 |
Gives information at a marquee display at the top of the
visionfield. if combined with weaponsystems it also gives target
information. |
| Camera |
1.000 |
1 |
A camera for recording what the character sees. has it's memory
bank places elsewere. good for 2 hours of recording. |
| Thermograph |
1.800 |
1D2 |
Sees various heat patterns |
| IR/LI |
800 |
1 |
Gives Infrared or lightintensifying vision (Nightsight) |
| Anti-Dazzle |
500 |
1 |
Protects user from flashes |
| Enhanced Sight |
2.000 |
1D3 |
Gives user a better then normal sight (+2 Per) |
| Magnifier |
800 |
1D3 |
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| Basic Nose |
4.000 |
1D3 |
Normal Smell |
| Chemical Sniffer |
3.000 |
1D2 |
Can smell diffrent chemicals, like gas, bombs etc. |
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|
| Fangs |
1.200 |
1D6 |
Vampiric or predatory fangs, consealable (retractable) for x3
cost. |
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|
| Basic Ear |
1.900 |
1D3 |
Basic Hearing |
| Radio Splice |
600 |
1D2 |
Communications unit, range as walkietalkie. |
| Infra Hearing |
800 |
1 |
Hear infra (high) sounds. |
| Ultra Hearing |
800 |
1 |
Hear Ultra (low) sounds. |
| Enhanced Hearing |
2.000 |
1D3 |
Gives user a better then normal hearing (+2 Per) |
| Bunny Ear |
3.500 |
1D6 |
A longer ear equipped with radio splice, spy cam and 3 more
spaces. |
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|
| Full Head replacement |
12.000 |
3D6 |
A cybernetic head, with basic hearing, smell and vision. |
| |
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| Armouring |
600 |
1D3 |
Kevlar and ccomposite plating on the head (AV15) |
Top
| Implant |
Cost |
HC |
Notes |
| Arm Basic + Hand Basic |
8.000 |
1D6 |
|
| Hand Basic |
6.000 |
1D3 |
|
| Claws |
2.400 |
1D3 |
2cm long sharp claws for attacking and climbing, usually illegal.
Retractable for x3 cost |
| Blades |
2.600 |
1D3 |
20-30 cm long blades (usually 2 or 3), require basic arm. |
| Internal firearm |
x10 (w) |
1D3 |
F.ex. Shotgun, small caliber pistol or smg. |
| Armoring |
750 |
1D3 |
AV 15 Kevlar and composite plating. |
Top
| Implant |
Cost |
HC |
Notes |
| Basic Leg + Foot |
7.000 |
1D6+1 |
|
| Basic Foot |
5.000 |
1D3 |
|
| Jump/Break Jets |
2.500 |
1D6 |
Require both legs, fuel for 15 Jumps, breaks |
| Armoring |
800 |
1D3 |
AV 15 kevlar and composite plating |
Top
| Implant |
Cost |
HC |
Notes |
| Body Replacement |
15.000 |
2D6 |
Torso and major organ replacement. |
| Gas Lungs |
5.000 |
1D3 |
Makes user immune to hazardous gases that is inhaled. |
| Secondary system |
15.000 |
1D3 |
This gives the wearer heart, lung etc, so he can survive otherwise
mortal wounds. |
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| H-Class Full Conversion |
100.000 |
12D6 |
Same model as Brieros. |